Looking back to the start of this module I am please with what I have achieved in the short space of time. I am happy with my choice of characters; the mime in particular, as I knew that animating him would be difficult as the movement had to be both realistic and fake as mimes have a tendency to get stuck in invisible boxes with rapidly closing walls. I knew creating a mime would be challenging but also that it would be unique and fun to see a mime asking for stuff purely through body gestures. As you can see in my previous blogs, texturing the mime had proved to be an extremely difficult and time consuming experience. His face in particular was mind boggling as the layers would not show up how I intended. I created many different UV map layers for the face and finally it came together with the results seen today.
The second character which I created was the butcher; he was a relatively simple character to create and did not pose too many problems. Initially he was supposed to do a lot of talking and so I spent a long time create extremely detailed facial expressions and phonemes however even though he had a full repertoire of expressions, only a few got used and that’s probably what I’m most disappointed about because I know that if I could pull off my original script and it turned out the way I imagined in my head I know it would have been a great success.
However I know that the original story was a bit long and ambitious and would take ludicrous time frames to render and I did not want to sacrifice quality. I am happy with my judgement as the short improvised script gave me extra time and allowed me to use advanced lighting techniques and Depth of Field.
Even though it was very time consuming to position and animate, I am glad that I created a full skeletal structure for both my characters. The fingers proved to be the most fiddly to animate as there was a lot of bones, which constantly had to be altered.
Through my own choice I decided to use a different software package to the rest of the class, which was Lightwave 3D. At some points this became frustrating as when there was a slight glitch or problem I had no one to turn to. This meant that I had no choice but to spend countless hours reading through books to solve silly problems, however doing so gave me greater knowledge of the package and the confidence to progress ever further.
Doing this module was a lot of fun and a great learning curve and I am happy with the final outcome. If I was to take this project forward I would defiantly add in dialogue and I would also create a full environment.









