In order to animate my characters i first had to create some skelegons, which is the skeleton structure in lightwaves modeler section of the package. Each 0f the characters was given a full skeleton structure in modeler and then in layout those skelegons where converted into bones. Only after the skelegons were converted into bones, was it possible to animated the characters. Every movement in the animation was manually created. Also IK Boost was used in order to be able to select the orientations more accurately.
below is an image of the butcher character with his bones showing. notice the vast amount of bones in his hands.

Also below is some of the bones found in the editing panel.

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